- 2Nintendo
- 3Sony
- 4Sega
- 5Microsoft
- 6Other consoles
- 7Personal computers
Sharp X68000 (X68K) emulators collection available here. You will get a free direct download link, Google drive link as well as OneDrive link. Now you don’t need a physical console and not required, when you run the Sharp X68000 emulator on your (computer or smartphone) the features and functions as similar to Sharp X68000 console The same experience can be played in the emulator the same. Download X68000 ROMs and play free games on your computer or phone. Gta v lite. Get an emulator to be able to load the games from your computer or phone or play the online unblocked versions instead. There are Sharp X68000 games from a variety of different genres and categories, so the entertainment is guaranteed.
Multi-system
File type(s) | Emulator(s) | Backup |
---|---|---|
BIOS files | RetroArch | ✓ |
BIOS files | Mednafen(standalone) | ✓ |
BIOS files | OpenEmu | ✓ |
ROMs Pack(0.151) | MESS | ✓ |
ROMs Pack(v15) ROMs Pack(v16) | PCem | ✓ |
ROMs Pack | 86Box | ✓ |
Nintendo
Sharp X68000 Emulator Winx68k Tutorial - YouTube
NES / Famicom
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Family Computer Disk System BIOS file | Various | ✓ | Required for FDS emulation. MD5 Hashes |
SNES / Super Famicom
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Satellaview BS-X ROMs | higan(bsnes) Snes9x | ✓ | Required for some Satellaview releases. Including Japanese original ROM, no-DRM ROM and English-patched ROMs (DRM or no-DRM). |
Sufami Turbo BIOS file | ✓ | Required for Bandai's Sufami Turbo emulation. | |
SuperDisc BIOS file | No$SNS(1.6) | ✓ | Required for Sony's SNES-CD emulation. |
Super Game Boy boot ROM | higan(bsnes) | ✓ | Required for Super Game Boy emulation. MD5 Hashes |
Coprocessor firmwares | ✓ | Including CX4, DSP1/1A, DSP1B, DSP2, DSP3, DSP4, ST010, ST011 and ST018. More information |
Nintendo 64
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
LLE RSP plugin | Project64 | N/A | |
64DD IPL and PIF ROM (JPN Retail) | CEN64 | ✓ | Required for 64DD emulation in CEN64. Japanese region only. |
64DD IPL (JPN Retail) | Project64 | ✓ | Required for 64DD emulation in Project64. |
64DD IPL (US Retail) | |||
64DD IPL (JPN Development) |
GameCube / Wii
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
GameCube IPL BIOS file | Dolphin | ✓ | Optional. Required for rendering original system fonts. MD5 Hashes |
DSP-LLE plugin | ✓ | Optional. Needed for more accurate low-level emulation (LLE) of DSP audio. Required in Dolphin for connectivity with GBA units. An incomplete HLE solution removing this requirement exists. | |
Swiss | N/A | Optional. GameCube homebrew utility. More information Old version (r241) | |
Wii WC24 network SSL certificates | ✓ | Optional. Required for connecting to Wi-Fi Connection service. More information |
Game Boy / Game Boy Color
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Game Boy (DMG) boot ROMs | Various | ✓ | Optional. |
Game Boy Pocket (MBG) boot ROM | ✓ | ||
GBC boot ROM | ✓ | Optional. Required for color palette support for monochrome GB games. |
Pokémon mini
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS | Various | ✓ | Optional in PokeMini and minimon. |
Game Boy Advance / e-Reader
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Boot ROM | Various | ✓ | Optional. Required for some games, homebrew, and connectivity with the GameCube. |
e-Reader BIOS files | ✓ | Required for e-Reader emulation. Including Card e-Reader (Japan), Card e-Reader+ (Japan) and e-Reader (USA). |
Nintendo DS / DSi
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
DS BIOS files and firmware | Various | ✓ | Optional for DeSmuME and No$GBA. Required for melonDS, GBE+, medusa and other emulators. |
iQue BIOS files and firmware | ✓ | ||
DSi BIOS files | No$GBA | ✓ | Required for Nintendo DSi emulation. |
DSi NAND dump | ✓ | Optional. Improves compatibility for Nintendo DSi emulation. Update No$GBA in the package to the latest version is highly recommended. | |
DSi BIOS & NAND (USA) | melonDS, No$GBA* | ✓ | Required for DSi emulation on melonDS. Includes BIOS and firmware for both the DS and DSi, and a NAND dump. |
DSi BIOS & NAND (EUR) | ✓ | ||
DSi BIOS & NAND (CHN)(iQue) | ✓ |
* Rename biosdsi7.bin to BIOSDSI7.ROM, biosdsi9.bin to BIOSDSI9.ROM, nand.bin to DSi-1.mmc and place them in the No$GBA folder.
Nintendo 3DS
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Extra data | Citra | ✓ | Required for some games. |
Bootroms | ✓ | Required for fuse-3ds to decrypt encrypted games. |
Wii U
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Fonts | Cemu | ✓ | Required for rendering text properly in some games. Lacks three more unused fonts, but Cemuhook has their replacements. |
Online files | Cemu(1.11.0 or later) Decaf | ✓ | Optional. Needed for online connection. Lacks unbanned account.dat file unique to the console but some custom servers with lax authentification are working in progress. |
Menu files (EU) | Cemu(1.11.4 or later) | ✓ | Version 5.5.2, European region Required for rendering Mii and improving compatibility. More information Can be accessed from the .rpx under mlc01systitle0005001010040200codemen.rpx . |
Menu files (US) | ✓ | Version 5.5.2, US region Required for rendering Mii and improving compatibility. More information Can be accessed from the .rpx under mlc01systitle0005001010040100codemen.rpx . | |
Menu files (JP) | ✓ | Version 5.5.2, Japanese region Required for rendering Mii and improving compatibility. More information Can be accessed from the .rpx under mlc01systitle0005001010040000codemen.rpx . |
Nintendo Switch
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Shared fonts and derivation keys | yuzu | ✓ | Required for some games and encrypted ROMs. |
Sony
PlayStation
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | Various | ✓ | Required for some emulators. More information and MD5 Hashes Copyright-free HLE BIOS files replacements exist for other emulators. |
Crash Bandicoot pre-extracted data | PSXperia | ✓ | Required for repackaging ISOs for use with PlayStation Pocket, given that PSXperia is only able to extract wrapper data from two specific releases of the Crash Bandicoot APK. |
PocketStation
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | PK201 | ✓ | Required for PocketStation emulation. |
PlayStation 2
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | Various | ✓ | Required for PlayStation 2 emulation. More information and MD5 Hashes |
PlayStation Portable
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Original fonts | Various | ✓ | Optional. Required for rendering original system fonts. Emulators have replacement fonts. |
PlayStation 3
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Official firmware | Various | ✓ (Archive) | Required for PlayStation 3 emulation. |
PlayStation Vita
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Official firmware | Various | ✓ (Archive) | Required for PlayStation Vita emulation. |
PlayStation 4
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Official firmware | Various | ✓ (Archive) | Required for PlayStation 4 emulation. |
Sega
Master System
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | Kega Fusion | ✓ | Optional. |
Genesis / Mega Drive / CD / 32X
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Genesis / Mega Drive BIOS files | Various | ✓ | Optional for Kega Fusion and other emulators. |
CD BIOS files | ✓ | Required for Sega CD emulation. | |
32X BIOS files | ✓ | Required for 32X emulation. |
Saturn
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | Mednafen SSF | ✓ | Required for Mednafen. Optional for SSF. |
Dreamcast
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | nullDC | ✓ | Required for Dreamcast emulation in nullDC. MD5 Hashes |
BIOS files | DEmul | ✓ | Required for Dreamcast, Naomi and Hikaru emulation in DEmul. MD5 Hashes |
VMU BIOS files | Various | ✓ | Optional for ElysianVMU. Required for MAME. |
Microsoft
Xbox
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | XQEMU | ✓ | Required for Xbox emulation. |
Blank HDD image | ✓ | Required for Xbox emulation. Pre-built 8G blank image. | |
BIOS files | MAME | ✓ | Required for Xbox emulation. MCP-X bootrom included in the package is a bad dump. |
Other consoles
3DO
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | Various | ✓ | Required for 3DO emulation. |
Atari 7800
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS file (NTSC) BIOS file (PAL) | ProSystem | ✓ | Optional. |
Atari Jaguar / Jaguar CD
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | Various | ✓ | Optional for Atari Jaguar emulation. Required for Atari Jaguar CD emulation (Incomplete). |
NEC PC Engine CD (TurboGrafx-CD)
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files | Various | ✓ | Required for PC Engine CD (TurboGrafx-CD) emulation. |
Personal computers
Microsoft/ASCII MSX
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
BIOS files and machine configurations | blueMSX | ✓ | Required for MSX games (except some cartridge games covered by the unofficial C-BIOS file). |
BIOS files | CLK Pantheon | ✓ | |
System ROMs set | openMSX | ✓ | Required for MSX emulation on certain machines and extensions like Panasonic FS-A1GT for example. Copy all files to ~/.openMSX/share/systemroms (GNU/Linux and MacOS) or %USERPROFILE%My DocumentsopenMSXsharesystemroms (Windows 7 or later). |
NEC PC-6000
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
System ROMs | PC6001V PC6001VX | ✓ | Required for PC-6001 series emulation. |
NEC PC-8800
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
System ROMs | pc8801ma XM8 | ✓ | Required for PC-8800 emulation. |
NEC PC-9800
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
Fonts (Binary format) | Neko Project II | ✓ | Optional. Needed for rendering text properly. |
Fonts (BMP format) | Anex86 | ✓ | Optional for Anex86 and other emulators. Needed for rendering text properly. |
Fujitsu FM-7
Sharp X68000 Roms
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
System ROMs | XM7 | ✓ | Required for Fujitsu FM-7 emulation. Some boot, sub-monitor and dictionary files are missing but enough in most cases. |
Fujitsu FM Towns
File type(s) | Emulator(s) | Backup |
---|---|---|
FM Towns BIOS | UNZ Bochs MAME | ✓ |
FM Towns Marty BIOS | MAME | ✓ |
marty.rom | Xe | ✓ |
Sharp X1
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
X1 and X1 Turbo BIOS | Various | ✓ | Not all files are required for all emulators. |
X1 Turbo BIOS | X millennium Advance | ✓ | Uses a different naming scheme than other emulators. |
Sharp X68000
File type(s) | Emulator(s) | Backup | Note |
---|---|---|---|
System ROMs | XM6 Pro-68k XM6 TypeG | ✓ | Required CGROM.DAT and IPLROM.DAT for X68000 Expert emulation.Required SCSIINROM.DAT and SCSIEXROM.DAT for enabling X68000 Expert SCSI interface.Required IPLROMXV.DAT , CGROM.DAT and SCSIINROM.DAT for X68000 XVI emulation.Required IPLROMCO.DAT , CGROM.DAT and SCSIINROM.DAT for X68000 Compact emulation.Required IPLROM30.DAT , CGROM30.DAT and ROM30.DAT for X68030 emulation. |
Retrieved from 'https://emulation.gametechwiki.com/index.php?title=Emulator_Files&oldid=35013'
Sharp - X68000 Emulators
Name | Description |
AX68K | This emulator is discontinued now and lies behind both Ex68 and WinX68k. Both source code and binaries are included in the zip. |
EX68 | This 16-bit Japanese computer system was created by Sharp in 1986. Sold only in Japan, it had the best Arcade ports around, with many games available for it. It wasn't just good for games, it had great programs that you could use with it. This emulator does a great job of emulating the X68000, and even has FM and MIDI port sound emulation. It is, however, rather slow, and is in Japanese. The X68000 boot roms required by EX68 can be downloaded from here. For more information on the X68000. |
Keropi (WinX68K) | This emulator is a good X680x0 emulator, but most of the documentation isn't in English. Try it out and see. It's since been discontinued. |
WinX68k High-Speed | This is an unofficial version of Win68k. The English version requires that the font msgothic.ttc is installed (for displaying Japanese characters). Also, there is also a translation to Greek done by GreekRoms. |
XM6 | This is a Japanese X68000 emulator, but not much is known about it. |
XM6i | XM6 TypeG base X68000 Among emulator I is based on the XM6 and XM6 TypeG known for accurate emulation. Then you may also surface that is aimed at porting of XM6 / XM6 TypeG, there is also a face looking to dare a different place in reverse. Cross-platform In order to work with non-Win32, performs a variety of transplantation, the framework also is being ported from MFC to wxWidgets. Currently, there is a NetBSD / i386, MacOSX, Win32 version. It does not work only in little endian environment by far the original version of the constraints, but now works other than IA32. wxWidgets adoption Because it uses the wxWidgets framework, we are able to Windows, MacOSX, be build an executable file for UNIX from the same source code. It should be noted that, unlike the and to re-build by using the same development environment as the original the XM6, you have to transcribe from all one part that is written in MFC. Actually screen is miraculous just being displayed (XM6 VM is I have or convert again bitmap data prepared for MFC for wxWidgets). X68030 corresponding I have to change the CPU core from Starscream to MUSASHI. MUSASHI core supports the instruction set of the original from 68000 to 68EC040, but supports in XM6i out this 68000,68EC030 (and 68030) only. But still it does not almost support about new features of X68030. In addition, there is no support plan because there is no knowledge and actual about 68040. You have to some as close to if actual of 68060, but .. 68030 MMU support It corresponds to 68030 MMU by modifying the MUSASHI core. 68030 MMU address translation part I will probably think Aru to full implementation. Transparent conversion (TT), Long descriptor, limit, you Yes sure all functions not anyone likely to use, such as indirect descriptor implementation, because it is cumbersome to detail does not confirm the operation (per cent. Address translation cache (ATC) also I think maybe Aru to full implementation. NetBSD / in locore.s of x68k (in NetBSD-current 2011/11/27 to have been fixed) bug that did not run the PFLUSHA before enabling the MMU will also actual similarly reproduced if on purpose can fire. Support for NetBSD / x68k Fast mode and quasi-virtualization (?) I'm doing a correspondence such as. Aim m68k strongest build machine? |
Sharp - X68000 Emulators on Other Platforms
Linux (2)BeOS (1)
Macintosh (2)
Java (1)
Emulators on:
Windows
Linux
Macintosh
Consoles
iOS (iPhone)
Android
Windows Mobile
Others
Other Releases
Music
Hacks
Savestates
Cheats
Movies
Translations
ROMs (Public Domain)
Frontends
Technical Documents
Extenders
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins
Affiliates
Game Hacking.org
Windows
Linux
Macintosh
Consoles
iOS (iPhone)
Android
Windows Mobile
Others
Other Releases
Music
Hacks
Savestates
Cheats
Movies
Translations
ROMs (Public Domain)
Frontends
Technical Documents
Extenders
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins
Affiliates
Game Hacking.org